Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
The Annotation Game - Annotating Day 317 of Handmade Hero - Alpha Blending Multiple Render Targets
Handmade Hero Day 016 - VisualStudio Compiler Switches
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 083 - Premultiplied Alpha
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts