Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 104 - Switching to Y-is-up Render Targets