Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 094 - Converting sRGB to Light-linear Space
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 091 - Bases Part II