Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 332 - Disabling Sort for Debug Overlays
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 301 - Sorting with Sprite Bounds