Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 325 - Ticket Mutexes