Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 414 - Improving Light Distribution
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 331 - Activating Entities by Brain