Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging