Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 330 - Fixings Bugs from the Issue List
The Annotation Game - Annotating Day 322 of Handmade Hero - Handling Multiple Display Aspect Ratios
Handmade Hero Day 003 - Allocating a Backbuffer
Handmade Hero Day 623 - Investigating a Lighting Bug
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 351 - Optimizing Multithreaded Simulation Regions
Handmade Hero Day 365 - Adjusting Sprite Cards to Counter Projection
Handmade Hero Day 079 - Defining the Ground
Handmade Hero Day 323 - Fixing Miscellaneous Bugs