Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 302 - Confirming No Total Ordering