Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 293 - Moving Familiars