Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 101 - The Inverse and the Transpose
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 351 - Optimizing Multithreaded Simulation Regions
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 505 - Placing Multiple Entities at a Time