Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
The Annotation Game - Annotating Day 322 of Handmade Hero - Handling Multiple Display Aspect Ratios
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 102 - Transforming Normals Properly