Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 169 - Aligning Text to a Baseline
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears