Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 311 - Allowing Manual Sorting