Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 347 - Debugging Win32 Memory List Corruption
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 329 - Printing Out Floats Poorly