Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 299 - Improving Sort Keys Part 2