Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing