Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero 283 - Making Standing-on a More Rigorous Concept