Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
(just the git part of) handmade hero day 523 - introduction to git
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts