Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 366 - Adding Cubes to the Renderer
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 407 - Starting to Debug Volume Textures
Handmade Hero Day 331 - Activating Entities by Brain