Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 046 - Basic Multiplayer Support
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 323 - Fixing Miscellaneous Bugs