Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 046 - Basic Multiplayer Support
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 405 - Crashing the Stream with a Fragment Shader