Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 091 - Bases Part II
Handmade Hero Day 383 - Fixing Depth Peel Artifacts
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 268 - Consolidating Debug Links and Groups