Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 091 - Bases Part II
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero + Luck = Awesome