Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 304 - Building and Traversing Graphs
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 033 - Virtualized Tile Maps
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 167 - Finishing Win32 Font Glyph Extraction
Handmade Hero Day 129 - Adding Orthographic Projection
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 293 - Moving Familiars