Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 315 - Un-reversing Sort Key Order
Justine Dvorak (Stationary By Justine LLC) and Carrie Rhoades
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 163 - Asset Processing with STB TrueType
Handmade Hero Day 091 - Bases Part II
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 177 - Automatic Performance Counters