Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 163 - Asset Processing with STB TrueType
Handmade Hero Day 334 - Adding Boost Pads