Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 636 - Unembedding Colliding Objects
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 617 - Half-resolution Spatial Grid
Handmade Hero Day 161 - Finishing the General Purpose Allocator
Handmade Hero Day 443 - Updating the Player Movement Code