Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 629 - Removing Entity Generators
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 263 - Adding a Debug Frame Slider