Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 352 - Isolating the Camera Update Code
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 231 - Order Notation
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 299 - Improving Sort Keys Part 2