Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
HandmadeCon 2015 - Mike Acton
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 289 - Decoupling Visuals from Entity Types
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 163 - Asset Processing with STB TrueType