Handmade Hero Day 289 - Decoupling Visuals from Entity Types
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 034 - Tile Map Memory
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 263 - Adding a Debug Frame Slider
bettry and coin amazing science experiments #shorts #shortsfeed #tranding