Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 289 - Decoupling Visuals from Entity Types
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
HandmadeCon 2015 - Pat Wyatt
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 217 - Per-element Debug Event Storage