Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 628 - Brains and Aprons
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 079 - Defining the Ground
Handmade Hero Day 655 - Revisiting Entity Movement
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 121 - Rendering in Tiles (Marathon)