Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 628 - Brains and Aprons
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 290 - Finishing Separated Rendering
HandmadeCon 2015 - Pat Wyatt
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 655 - Revisiting Entity Movement