Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 287 - Adding Brains
Handmade Hero Chat 016 - Drawing a Circle on a 286
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero 283 - Making Standing-on a More Rigorous Concept