Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 227 - Switching Between Metagame Modes