Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing