Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 277 - The Sparse Entity System
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 289 - Decoupling Visuals from Entity Types
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 271 - Hybrid Tile-based Movement
Handmade Hero Day 666 - Entity Packing and Unpacking