Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 271 - Hybrid Tile-based Movement
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 379 - Debug Overlay Cleanup and Render Group Performance Investigation
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 406 - Getting a Graphics Debugger Working
Handmade Hero Day 157 - Introduction to General Purpose Allocation
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 200 - Debug Element Layout