Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 263 - Adding a Debug Frame Slider