Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 055 - Hash-based World Storage
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 033 - Virtualized Tile Maps
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero 283 - Making Standing-on a More Rigorous Concept