Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 196 - Introduction to UI Interactions
Handmade Hero Day 252 - Allowing Debug Value Edits
Handmade Hero Day 285 - Transactional Occupation of Traversables