Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 161 - Finishing the General Purpose Allocator
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 269 - Cleaning Up Menu Drawing
Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 436 - Spiral and Blue Noise Distributions on the Sphere
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 108 - Perspective Projection
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 290 - Finishing Separated Rendering