Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 013 - Platform-independent User Input
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 161 - Finishing the General Purpose Allocator
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 120 - Measuring Port Usage with IACA