Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 278 - Moving Entity Storage into World Chunks