Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 210 - Consolidating Debug Data Storage