Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 101 - The Inverse and the Transpose
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 275 - Passing Rotation and Shear to the Renderer
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 355 - Clearing Out Pending GitHub Bugs
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 286 - Starting to Decouple Entity Behavior