Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 379 - Debug Overlay Cleanup and Render Group Performance Investigation
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads
Handmade Hero Day 251 - Finishing the Debug Hierarchy