Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 268 - Consolidating Debug Links and Groups