Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles