Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 271 - Hybrid Tile-based Movement
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 253 - Reenabling More Debug UI