Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 337 - Convenient SIMD for Particles
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 379 - Debug Overlay Cleanup and Render Group Performance Investigation
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 251 - Finishing the Debug Hierarchy