Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 003 - Allocating a Backbuffer
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 028 - Drawing a Tile Map
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 252 - Allowing Debug Value Edits
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 247 - Simplifying Debug Values