Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 282 - Z Movement and Camera Motion
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 271 - Hybrid Tile-based Movement