Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 252 - Allowing Debug Value Edits
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 266 - Adding a Top Clocks Profile View