Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 248 - Cleaning Up Data Block Display
I HOPE IT CAN CHANGE EVERYTHING | DAY 249
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 284 - Reorganizing the Head and Body Code
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 252 - Allowing Debug Value Edits
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma