Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 252 - Allowing Debug Value Edits
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 261 - Changing to Static Frame Arrays