Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 251 - Finishing the Debug Hierarchy
HandmadeCon 2015 - Pat Wyatt
Handmade Hero | WMP Store (hilarious)
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads
Handmade Hero Day 255 - Building a Profile Tree