Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 251 - Finishing the Debug Hierarchy
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Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero 283 - Making Standing-on a More Rigorous Concept
Handmade Hero Day 260 - Implementing Drill-down in the Profiler