Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 239 - Rendering the Game Through OpenGL
Handmade Hero Day 149 - Writing Assets to the Asset File
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 268 - Consolidating Debug Links and Groups
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 232 - Examples of Sorting Algorithms
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs