Handmade Hero Day 236 - GPU Conceptual Overview
Handmade Hero Day 237 - Displaying an Image with OpenGL
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 239 - Rendering the Game Through OpenGL
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 235 - Initializing OpenGL on Windows
Handmade Hero Day 358 - Introduction to Depth Buffers
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 232 - Examples of Sorting Algorithms
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 224 - Prefetching Cutscene Layers
Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Chat 005 - SGX and Unbreakable DRM
OpenGL vs. Direct3D - Servan Keondjian & Casey Muratori