Handmade Hero Day 229 - Sorting Render Elements
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 231 - Order Notation
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 502 - Adding Stairs to the Generator
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 648 - Rebuilding Light Tables
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 239 - Rendering the Game Through OpenGL
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World