Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 001 - Setting Up the Windows Build
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads
Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 224 - Prefetching Cutscene Layers
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 131 - Asynchronous Ground Chunk Composition
The Annotation Game - Annotating Day 225 of Handmade Hero - The Real Work
Fastest 3D Printed Gearbox Ever.
Emrax
Camp 2k17 Highlights || Anglesea, VIC