Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 292 - Implementing Snakes
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 001 - Setting Up the Windows Build
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 288 - Finishing Brains
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 224 - Prefetching Cutscene Layers
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads