Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 232 - Examples of Sorting Algorithms
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 195 - Implementing an Interactive Tree View
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 271 - Hybrid Tile-based Movement
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 185 - Finishing Basic Debug Collation