Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
The Annotation Game - Annotating Day 225 of Handmade Hero - Adding the Stub
Handmade Hero Day 226 - Handling Multiple Metagame Modes
The Annotation Game - Annotating Day 225 of Handmade Hero - The Real Work
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 224 - Prefetching Cutscene Layers
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 441 - Never, Ever Update Your Development Tools. Ever.
Handmade Hero Day 178 - Thread-safe Performance Counters