Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
The Annotation Game - Annotating Day 225 of Handmade Hero - Adding the Stub
The Annotation Game - Annotating Day 225 of Handmade Hero - The Real Work
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 224 - Prefetching Cutscene Layers
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 441 - Never, Ever Update Your Development Tools. Ever.
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes
Handmade Hero Day 405 - Crashing the Stream with a Fragment Shader
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 214 - Collating Permanent Debug Values