Handmade Hero Day 223 - Playing Multiple Cutscenes
The Annotation Game - Annotating Day 223 of Handmade Hero - Adding the Stub
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 224 - Prefetching Cutscene Layers
The Annotation Game - Annotating Day 223 of Handmade Hero - The Real Work
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 072 - Proper 3D Inclusion Tests
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 281 - Animating the Camera Between Rooms
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 405 - Crashing the Stream with a Fragment Shader
Handmade Hero Day 227 - Switching Between Metagame Modes
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies