Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
The Annotation Game - Annotating Day 221 of Handmade Hero - The Real Work
Handmade Hero Day 222 - Laying Out Cutscenes
The Annotation Game - Annotating Day 221 of Handmade Hero - Adding the Stub
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 224 - Prefetching Cutscene Layers
Handmade Hero Day 276 - Tuning the Body Animation
Handmade Hero Day 075 - Conditional Movement Based on Step Heights
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 645 - Switching to Voxel Centers for Collision
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 263 - Adding a Debug Frame Slider
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 652 - Stochastic Ray Origins